
Stickman Hook
Madbox
Updated
Sep 10, 2026
Category
Games
Installs
10M+
Rating
Game Information
Updated
Aug 7, 2026
Category
Games
Developer
Madbox
Installs
10M+
Rating
Rated for 3+ESRB
Game Screenshots
Game Overview
WHY YOU CAN'T PUT IT DOWN: Stickman Hook
Swing, Flip, and Stick the Landing
Stickman Hook distills physics-based platforming into a single satisfying mechanic — tap to shoot a grappling hook, latch onto an anchor point, swing through the air, release at the perfect arc apex, and watch your stickman soar across increasingly outrageous obstacle courses. The swing physics hit the sweet spot between predictable (you can learn the timing) and chaotic (every swing feels slightly different).
Momentum as a Skill
Swing height, release angle, and mid-air body control (tucking and extending to adjust trajectory) create a momentum system that rewards mastery. A perfectly chained sequence — swing, release, tuck into a flip over a spike wall, extend to grab the next anchor point, swing again — looks and feels like parkour choreography when executed cleanly.
Levels That Teach Through Design
Early courses are gentle arcs over open terrain. Mid-game levels introduce narrow platform gaps, spike-lined corridors, moving anchor points, and trampoline surfaces that launch you unpredictably. The level-design progression teaches advanced techniques (double-swing momentum building, wall-bounce recovery, precision-release timing) through environmental demands rather than tutorial pop-ups.
A Playground, Not a Test
Death is instant, respawn is instant, and there are no lives or energy timers limiting attempts. The game exists to be played in two-minute bursts — perfect a tricky sequence during a commute, fail seventeen times on a boss-level swing gauntlet during a lunch break, close the app with zero lingering obligation. The frictionless retry loop keeps the mood playful even when the difficulty spikes.
YOUR CRASH COURSE
Tap to Hook, Release to Fly
Tap anywhere on screen to fire a grappling hook at the nearest valid anchor point. Your stickman swings pendulum-style until you release, at which point momentum carries you forward. The release timing determines trajectory — too early and you barely travel, too late and you swing backward. The apex of the forward swing is the optimal release point.
Chain Swings for Momentum Multipliers
Releasing from one swing and immediately hooking the next anchor point without touching the ground builds a momentum multiplier displayed on screen. Chained swings carry you further, faster, and through more complex obstacle sequences. The speed-run meta revolves around finding minimum-hook routes that maintain chain momentum across entire levels.
Tuck and Extend for Mid-Air Control
While airborne, holding the screen tucks your stickman (smaller hitbox, faster rotation, tighter flips). Releasing extends (slower fall, more control, wider collision). Tucking through narrow spike gaps and extending to catch distant anchor points are the micro-adjustments that separate casual swingers from leaderboard chasers.
Navigate Obstacle Types and Hazards
Spikes, buzzsaws, rotating barriers, collapsing platforms, and gravity-flip zones each demand different swing approaches. Spinning blades require timing your release through the blade gap; collapsing platforms force hook decisions before the anchor point disappears. Each new obstacle type remixes the swing timing you've internalized from earlier levels.
Race Ghosts and Chase Leaderboard Times
Each level records your best time and shows a ghost replay of your fastest run. Global leaderboards rank times per level, and the gap between a casual clear and a world-record run often comes down to a single skipped anchor point that saves a fraction of a second but requires pixel-perfect release timing to survive the next obstacle.
WHY YOU CAN'T PUT IT DOWN: Stickman Hook
Swing, Flip, and Stick the Landing
Stickman Hook distills physics-based platforming into a single satisfying mechanic — tap to shoot a grappling hook, latch onto an anchor point, swing through the air, release at the perfect arc apex, and watch your stickman soar across increasingly outrageous obstacle courses. The swing physics hit the sweet spot between predictable (you can learn the timing) and chaotic (every swing feels slightly different).
Momentum as a Skill
Swing height, release angle, and mid-air body control (tucking and extending to adjust trajectory) create a momentum system that rewards mastery. A perfectly chained sequence — swing, release, tuck into a flip over a spike wall, extend to grab the next anchor point, swing again — looks and feels like parkour choreography when executed cleanly.
Levels That Teach Through Design
Early courses are gentle arcs over open terrain. Mid-game levels introduce narrow platform gaps, spike-lined corridors, moving anchor points, and trampoline surfaces that launch you unpredictably. The level-design progression teaches advanced techniques (double-swing momentum building, wall-bounce recovery, precision-release timing) through environmental demands rather than tutorial pop-ups.
A Playground, Not a Test
Death is instant, respawn is instant, and there are no lives or energy timers limiting attempts. The game exists to be played in two-minute bursts — perfect a tricky sequence during a commute, fail seventeen times on a boss-level swing gauntlet during a lunch break, close the app with zero lingering obligation. The frictionless retry loop keeps the mood playful even when the difficulty spikes.
YOUR CRASH COURSE
Tap to Hook, Release to Fly
Tap anywhere on screen to fire a grappling hook at the nearest valid anchor point. Your stickman swings pendulum-style until you release, at which point momentum carries you forward. The release timing determines trajectory — too early and you barely travel, too late and you swing backward. The apex of the forward swing is the optimal release point.
Chain Swings for Momentum Multipliers
Releasing from one swing and immediately hooking the next anchor point without touching the ground builds a momentum multiplier displayed on screen. Chained swings carry you further, faster, and through more complex obstacle sequences. The speed-run meta revolves around finding minimum-hook routes that maintain chain momentum across entire levels.
Tuck and Extend for Mid-Air Control
While airborne, holding the screen tucks your stickman (smaller hitbox, faster rotation, tighter flips). Releasing extends (slower fall, more control, wider collision). Tucking through narrow spike gaps and extending to catch distant anchor points are the micro-adjustments that separate casual swingers from leaderboard chasers.
Navigate Obstacle Types and Hazards
Spikes, buzzsaws, rotating barriers, collapsing platforms, and gravity-flip zones each demand different swing approaches. Spinning blades require timing your release through the blade gap; collapsing platforms force hook decisions before the anchor point disappears. Each new obstacle type remixes the swing timing you've internalized from earlier levels.
Race Ghosts and Chase Leaderboard Times
Each level records your best time and shows a ghost replay of your fastest run. Global leaderboards rank times per level, and the gap between a casual clear and a world-record run often comes down to a single skipped anchor point that saves a fraction of a second but requires pixel-perfect release timing to survive the next obstacle.



























































