
Hole.io
VOODOO
Updated
Sep 10, 2026
Category
Games
Installs
10M+
Rating
Game Information
Updated
Aug 7, 2026
Category
Games
Developer
VOODOO
Installs
10M+
Rating
Rated for 7+ESRB
Game Screenshots
Game Overview
WHY YOU CAN'T PUT IT DOWN: Hole.io
Swallow the World in Two Minutes
Hole.io gives you a black void and two minutes to consume everything in sight — lampposts, benches, cars, buildings, and eventually entire city blocks. Starting as a manhole-sized opening, your hole grows with every object swallowed, letting you tackle progressively larger prey in a satisfying cycle of consumption and expansion.
The Katamari Damacy of .io Games
The game's DNA owes more to Katamari Damacy than to Slither.io or Agar.io — it's about the escalating scale of what you can swallow, the visual comedy of a construction crane sliding into an abyss, and the absurd power curve from eating a traffic cone to gulping down a skyscraper in under two minutes.
Competitive Urban Devouring
Other players' holes roam the same map, and swallowing a smaller opponent eliminates them entirely. The early-game priority is eating faster than your rivals; the late-game priority is positioning yourself above slower-growing holes and dropping onto them before they can escape to a different block.
Physics-Based Urban Chaos
Objects tumble and slide toward your hole with ragdoll momentum — cars skid, pedestrians flail, street signs bend — creating chaotic micro-spectacles every few seconds. The physics engine turns every meal into a tiny action scene rather than objects simply vanishing on contact.
YOUR CRASH COURSE
Move and Swallow, Bigger and Bigger
Drag anywhere on screen to move your hole across a 3D city map. Any object touching the hole's rim tumbles inside. Start with pedestrians, signs, and small debris; as your radius grows, progress through cars, trucks, trees, lamp posts, and ultimately entire buildings. The final thirty seconds of a match are a chaotic scramble of building-guzzling.
Race Other Holes for the Best Buffet
Multiple holes compete for the same finite city. A rival devouring a cluster of cars that you were steering toward hurts — but steering into a rival hole smaller than yours eliminates them and absorbs their mass. The map awareness required to track rival positions while planning your consumption route intensifies as your radius grows.
Exploit Gravity and Slope Physics
Objects on elevated surfaces — bridges, rooftops, hills — tumble down slopes toward your hole if you position below them. Skyscraper clusters near the city center offer the densest late-game mass; suburban edges let you farm uncontested during the vulnerable early seconds. Map knowledge dictates optimal routing.
Switch Maps and Modes
Urban, medieval, fantasy, space-station, and post-apocalyptic maps alter which objects appear and how they're distributed. Some maps favor vertical consumption (tall buildings close together); others favor horizontal grazing (spread-out objects with room to maneuver between rival holes). A dedicated battle mode shrinks the map and accelerates growth for faster, more aggressive encounters.
Master the End-of-Match Sprint
The final twenty seconds multiply growth rates and emphasize territorial aggression — swallowing a rival in the last five seconds can flip a third-place finish into first. Veterans memorize which map corners hold dense clusters of high-mass objects specifically for the end-of-match feeding frenzy.
WHY YOU CAN'T PUT IT DOWN: Hole.io
Swallow the World in Two Minutes
Hole.io gives you a black void and two minutes to consume everything in sight — lampposts, benches, cars, buildings, and eventually entire city blocks. Starting as a manhole-sized opening, your hole grows with every object swallowed, letting you tackle progressively larger prey in a satisfying cycle of consumption and expansion.
The Katamari Damacy of .io Games
The game's DNA owes more to Katamari Damacy than to Slither.io or Agar.io — it's about the escalating scale of what you can swallow, the visual comedy of a construction crane sliding into an abyss, and the absurd power curve from eating a traffic cone to gulping down a skyscraper in under two minutes.
Competitive Urban Devouring
Other players' holes roam the same map, and swallowing a smaller opponent eliminates them entirely. The early-game priority is eating faster than your rivals; the late-game priority is positioning yourself above slower-growing holes and dropping onto them before they can escape to a different block.
Physics-Based Urban Chaos
Objects tumble and slide toward your hole with ragdoll momentum — cars skid, pedestrians flail, street signs bend — creating chaotic micro-spectacles every few seconds. The physics engine turns every meal into a tiny action scene rather than objects simply vanishing on contact.
YOUR CRASH COURSE
Move and Swallow, Bigger and Bigger
Drag anywhere on screen to move your hole across a 3D city map. Any object touching the hole's rim tumbles inside. Start with pedestrians, signs, and small debris; as your radius grows, progress through cars, trucks, trees, lamp posts, and ultimately entire buildings. The final thirty seconds of a match are a chaotic scramble of building-guzzling.
Race Other Holes for the Best Buffet
Multiple holes compete for the same finite city. A rival devouring a cluster of cars that you were steering toward hurts — but steering into a rival hole smaller than yours eliminates them and absorbs their mass. The map awareness required to track rival positions while planning your consumption route intensifies as your radius grows.
Exploit Gravity and Slope Physics
Objects on elevated surfaces — bridges, rooftops, hills — tumble down slopes toward your hole if you position below them. Skyscraper clusters near the city center offer the densest late-game mass; suburban edges let you farm uncontested during the vulnerable early seconds. Map knowledge dictates optimal routing.
Switch Maps and Modes
Urban, medieval, fantasy, space-station, and post-apocalyptic maps alter which objects appear and how they're distributed. Some maps favor vertical consumption (tall buildings close together); others favor horizontal grazing (spread-out objects with room to maneuver between rival holes). A dedicated battle mode shrinks the map and accelerates growth for faster, more aggressive encounters.
Master the End-of-Match Sprint
The final twenty seconds multiply growth rates and emphasize territorial aggression — swallowing a rival in the last five seconds can flip a third-place finish into first. Veterans memorize which map corners hold dense clusters of high-mass objects specifically for the end-of-match feeding frenzy.




















































