
Web Master: Stickman Superhero
ABI Global LTD
Updated
Sep 10, 2026
Category
Games
Installs
10M+
Rating
Game Information
Updated
Aug 7, 2026
Category
Games
Developer
ABI Global LTD
Installs
10M+
Rating
Rated for 12+ESRB
Game Screenshots
Game Overview
WHY YOU CAN'T PUT IT DOWN: Web Master: Stickman Superhero
Swing, Shoot, and Save the City
Web Master drops a stickman superhero into a crime-ridden city where web-slinging traversal and precision shooting blend into a single high-speed action loop. Zip between skyscrapers using web lines, teleport behind enemies for surprise takedowns, and clear district after district of gang strongholds in fluid sequences that reward momentum and creativity.
Traversal as a Weapon
The web-swinging isn't just for getting around — mid-air web pulls yank enemies off ledges, web shots temporarily pin foes to walls, and teleport dashes reposition you behind cover in the middle of firefights. Movement and combat aren't separate systems; they're two halves of the same toolkit.
A Stickman Aesthetic with Surprising Style
The minimalist stickman art direction belies genuinely satisfying visual feedback — webs snap taut with realistic tension, teleports leave crackling afterimages, and defeated enemies explode into showers of ink-like particles. The simplicity is deliberate and cohesive rather than a budget concession.
Ramps Up to Genuine Challenge
Early districts let you experiment freely, but mid-game encounters introduce shielded enemies, sniper placements, and boss fights that punish reckless swinging. Learning enemy patterns, managing web-shot cooldowns, and picking engagement ranges carefully transforms the game from a power fantasy into a tactical challenge.
YOUR CRASH COURSE
Master Web-Slinging Movement
Tap buildings to fire web lines and swing between them, building momentum with each arc. Chain multiple swings together without touching the ground for a speed multiplier. Web-zip directly to anchor points for vertical climbs, and combine teleport dashes with swing momentum for the fastest traversal routes.
Shoot Webs and Eliminate Threats
Web shots stun standard enemies, pull snipers off their perches, and create temporary barriers that block incoming fire. Headshots deal bonus damage, and charged web blasts penetrate multiple enemies in a line. Ammo regenerates over time, so aggressive play isn't punished by resource scarcity.
Teleport Through and Around Danger
The teleport ability repositions you instantly — behind enemies for backstab damage, above them for aerial takedowns, or across gaps during chase sequences. The cooldown is short enough to weave teleports into every engagement, making static gunfights feel like a failure of imagination.
Clear Districts and Face Bosses
Each city district hosts a set number of gang hideouts, rescue scenarios, and timed defense objectives. Clearing a district unlocks the next and escalates enemy variety. District bosses introduce unique attack patterns — area denial, minion summons, shield phases — that demand adaptive tactics.
Upgrade Your Superhero Arsenal
Earned currency funds web-shot damage increases, teleport range extensions, swing-speed boosts, and new ability unlocks. The upgrade tree supports distinct playstyles — max web damage for sniper builds, teleport cooldown for assassin builds, swing speed for pacifist speedrunners chasing traversal records.
WHY YOU CAN'T PUT IT DOWN: Web Master: Stickman Superhero
Swing, Shoot, and Save the City
Web Master drops a stickman superhero into a crime-ridden city where web-slinging traversal and precision shooting blend into a single high-speed action loop. Zip between skyscrapers using web lines, teleport behind enemies for surprise takedowns, and clear district after district of gang strongholds in fluid sequences that reward momentum and creativity.
Traversal as a Weapon
The web-swinging isn't just for getting around — mid-air web pulls yank enemies off ledges, web shots temporarily pin foes to walls, and teleport dashes reposition you behind cover in the middle of firefights. Movement and combat aren't separate systems; they're two halves of the same toolkit.
A Stickman Aesthetic with Surprising Style
The minimalist stickman art direction belies genuinely satisfying visual feedback — webs snap taut with realistic tension, teleports leave crackling afterimages, and defeated enemies explode into showers of ink-like particles. The simplicity is deliberate and cohesive rather than a budget concession.
Ramps Up to Genuine Challenge
Early districts let you experiment freely, but mid-game encounters introduce shielded enemies, sniper placements, and boss fights that punish reckless swinging. Learning enemy patterns, managing web-shot cooldowns, and picking engagement ranges carefully transforms the game from a power fantasy into a tactical challenge.
YOUR CRASH COURSE
Master Web-Slinging Movement
Tap buildings to fire web lines and swing between them, building momentum with each arc. Chain multiple swings together without touching the ground for a speed multiplier. Web-zip directly to anchor points for vertical climbs, and combine teleport dashes with swing momentum for the fastest traversal routes.
Shoot Webs and Eliminate Threats
Web shots stun standard enemies, pull snipers off their perches, and create temporary barriers that block incoming fire. Headshots deal bonus damage, and charged web blasts penetrate multiple enemies in a line. Ammo regenerates over time, so aggressive play isn't punished by resource scarcity.
Teleport Through and Around Danger
The teleport ability repositions you instantly — behind enemies for backstab damage, above them for aerial takedowns, or across gaps during chase sequences. The cooldown is short enough to weave teleports into every engagement, making static gunfights feel like a failure of imagination.
Clear Districts and Face Bosses
Each city district hosts a set number of gang hideouts, rescue scenarios, and timed defense objectives. Clearing a district unlocks the next and escalates enemy variety. District bosses introduce unique attack patterns — area denial, minion summons, shield phases — that demand adaptive tactics.
Upgrade Your Superhero Arsenal
Earned currency funds web-shot damage increases, teleport range extensions, swing-speed boosts, and new ability unlocks. The upgrade tree supports distinct playstyles — max web damage for sniper builds, teleport cooldown for assassin builds, swing speed for pacifist speedrunners chasing traversal records.
























































